The "Steal One's Thunder Game Jam" recently concluded with an amazing display of talent, creativity, and enthusiasm from the students in our Game and level design AEC. This exciting event provided a platform for participants to create games, incorporating the theme of "Steal One's Thunder." Let's take a moment to recap this yearly gaming extravaganza, but first, have a look at the games that came out of it!
Teams of 2 to 4 students of our VFX & Game Design School joined forces, pooling their skills and expertise to craft new gaming experiences. The atmosphere was electric as participants explored various game engines, utilizing their preferred tools to bring their visions to life. From Unity to Unreal Engine, each team harnessed their chosen engine's capabilities to create immersive gameplay and breathtaking visuals.
Participants took advantage of a wide range of art and audio assets. Whether crafting original content or incorporating resources found online, participants put forward their creativity. The result was a vibrant collection of games, each showcasing unique art styles, captivating soundtracks, and visually stunning presentations.
The games were evaluated by a diverse panel of judges, including students, teachers, and members of the public. Each game was assessed based on four key criteria: fun, originality, presentation, and respect of the theme.
Here are our winners :
1st place : Labours of Zeus
Davis Maxwell, Dominick Caron, Emma Lombart, and Kyle Derzsy
2nd place : Psyche Pilfer
3rd place : Morton Antivirus
As the event came to a close, it was clear that the "Steal One's Thunder Game Jam" had achieved its goal of unleashing creativity and fun. It’s important for a future dev to have material to add to their portfolio and we see quite a few projects here that may catch the eye of future employers. Here’s a sample of what our students came up with.
This Game Jam made our student’s talent shine and we’re excited to see what lies in store for 2024!